· min read
Who is Game Dev Pro?
Game Dev Pro is the person behind UnrealFPSKit. This is how it started.
I played Call of Duty: Modern Warfare (2019) and had a blast. That hit feel, the gunplay - it got under my skin. Up until then I’d been aiming for “just” game dev in general, but MW19 flipped a switch: I want to make something like this. So I went all-in on FPS.
For years I grinded the usual path: FPS models, animations in Blender, rigging, FPS viewport anims, then porting everything into Unreal. I shipped stuff. But at some point the reality hit: the process is brutally tedious. Every weapon needs walk, run, jump, aim - the same kinds of moves, over and over. Doing that one-by-one in Blender for each gun is a slog. Scale that to a full game and it’s a mountain. On top of that, baked anims alone always feel samey, especially recoil. You keyframe it once and it plays the same every time. I wanted more.
From 2019 to now - projects & progress
So I decided to solve it properly. I built my own procedural systems and rewrote the pipeline. My first two games didn’t take off, and they were all baked anims. For the third, I committed to procedural: recoil, sway, movement driven by logic, not hundreds of clips. That’s when things clicked.
People on Discord started paying attention. They liked what I’d built. That feedback pushed me to refine it more and to ask myself: why should everyone else go through the same pain I did? So I productized the system and put it on the marketplace. Every year I’ve updated it - bug fixes, performance, new features. In 2026 the plan is to lock a final stable version, strip out the cruft, make it as fast and clean as possible, then shift focus to my own game. By then I’ll have left something for the whole Unreal community: a kit that anyone who’s ever thought “I want to make an FPS” can pick up at a fair price, without spending years on the same grind.
I’m under no illusion. A lot of copies out there are pirated. Even so, I’m sure this system is already helping a ton of people ship their projects. I get to keep building my own games, and others get a real head start. That’s the win-win. If you’re one of those people, you’re welcome in our Discord. If you want the official kits and support, check the Kits page.